R Under development (unstable) (2026-03-05 r89546 ucrt) -- "Unsuffered Consequences" Copyright (C) 2026 The R Foundation for Statistical Computing Platform: x86_64-w64-mingw32/x64 R is free software and comes with ABSOLUTELY NO WARRANTY. You are welcome to redistribute it under certain conditions. Type 'license()' or 'licence()' for distribution details. R is a collaborative project with many contributors. Type 'contributors()' for more information and 'citation()' on how to cite R or R packages in publications. Type 'demo()' for some demos, 'help()' for on-line help, or 'help.start()' for an HTML browser interface to help. Type 'q()' to quit R. > # This file is part of the standard setup for testthat. > # It is recommended that you do not modify it. > # > # Where should you do additional test configuration? > # Learn more about the roles of various files in: > # * https://r-pkgs.org/testing-design.html#sec-tests-files-overview > # * https://testthat.r-lib.org/articles/special-files.html > > library(testthat) > library(SVMFeature) > > test_check("SVMFeature") Creating initial population of size 50 Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 1: 0.000101 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 2: 1.953626 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 3: 3.872371 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 4: 6.261149 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 5: 8.489632 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Creating initial population of size 10 Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 0: 0.000063 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 1: 0.184583 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 2: 0.371366 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 3: 0.564970 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 4: 0.781913 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 5: 0.969091 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 6: 1.201585 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 7: 1.405209 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 8: 1.616538 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 9: 1.810070 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 10: 2.004431 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 11: 2.216101 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 12: 2.411074 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 13: 2.628215 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 14: 2.825913 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 15: 3.042291 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 16: 3.277563 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 17: 3.474951 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 18: 3.708050 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 19: 3.928771 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 20: 4.146141 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 21: 4.359038 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 22: 4.582599 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 23: 4.782474 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 24: 4.975245 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 25: 5.153890 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 26: 5.377327 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 27: 5.571740 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 28: 5.761683 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 29: 5.946421 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 30: 6.125769 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 31: 6.343584 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 32: 6.582471 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 33: 6.767856 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 34: 6.996771 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 35: 7.201786 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 36: 7.414889 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 37: 7.660904 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 38: 7.883107 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 39: 8.110426 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 40: 8.296535 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 41: 8.520328 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 42: 8.700449 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 43: 8.944239 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 44: 9.154063 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 45: 9.396058 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 46: 9.631198 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 47: 9.836199 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases [ FAIL 0 | WARN 1312 | SKIP 0 | PASS 19 ] [ FAIL 0 | WARN 1312 | SKIP 0 | PASS 19 ] > > proc.time() user system elapsed 22.39 0.57 22.95