R Under development (unstable) (2026-03-05 r89546 ucrt) -- "Unsuffered Consequences" Copyright (C) 2026 The R Foundation for Statistical Computing Platform: x86_64-w64-mingw32/x64 R is free software and comes with ABSOLUTELY NO WARRANTY. You are welcome to redistribute it under certain conditions. Type 'license()' or 'licence()' for distribution details. R is a collaborative project with many contributors. Type 'contributors()' for more information and 'citation()' on how to cite R or R packages in publications. Type 'demo()' for some demos, 'help()' for on-line help, or 'help.start()' for an HTML browser interface to help. Type 'q()' to quit R. > # This file is part of the standard setup for testthat. > # It is recommended that you do not modify it. > # > # Where should you do additional test configuration? > # Learn more about the roles of various files in: > # * https://r-pkgs.org/testing-design.html#sec-tests-files-overview > # * https://testthat.r-lib.org/articles/special-files.html > > library(testthat) > library(SVMFeature) > > test_check("SVMFeature") Creating initial population of size 50 Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 1: 0.000105 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 2: 1.906926 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 3: 3.780207 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 4: 5.646050 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 5: 7.515823 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Creating initial population of size 10 Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 0: 0.000065 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 1: 0.183092 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 2: 0.363691 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 3: 0.555558 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 4: 0.767913 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 5: 0.952588 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 6: 1.182102 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 7: 1.379992 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 8: 1.590057 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 9: 1.775506 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 10: 1.964351 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 11: 2.174578 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 12: 2.363948 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 13: 2.577468 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 14: 2.766291 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 15: 2.980573 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 16: 3.211280 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 17: 3.401764 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 18: 3.635952 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 19: 3.854987 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 20: 4.069332 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 21: 4.275278 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 22: 4.493846 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 23: 4.689690 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 24: 4.880469 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 25: 5.056101 seconds Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 26: 5.274366 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 27: 5.485336 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 28: 5.670584 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 29: 5.853607 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 30: 6.030722 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 31: 6.242886 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 32: 6.477762 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 33: 6.677909 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases ITERATION 34: 6.905552 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 35: 7.108488 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 36: 7.314437 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 37: 7.556147 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 38: 7.772120 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 39: 7.996471 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 40: 8.181133 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 41: 8.397516 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 42: 8.579786 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 43: 8.818894 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 44: 9.025938 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 45: 9.261564 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 46: 9.490566 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls < cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 47: 9.691596 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases ITERATION 48: 9.923386 seconds Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases Setting levels: control = 0, case = 1 Setting direction: controls > cases [ FAIL 0 | WARN 1340 | SKIP 0 | PASS 19 ] [ FAIL 0 | WARN 1340 | SKIP 0 | PASS 19 ] > > proc.time() user system elapsed 21.29 0.68 21.92